Hardware-based compression
Compression is a huge part of the PlayStation 5's data management. The console will have a powerful new compression system that essentially shrinks data and reduces the overall install size of data on your SSD. So not only will games have less redundant assets, they can be smaller, too.
Like the Xbox Series X, the PlayStation 5 will have its own hardware-based compression block that's situated on the 7nm SoC.
Basically this means a section on the console's main chip will be dedicated to decompressing data. This will help the CPU in decompressing the compressed data from downloads, installs, and discs.
Decompression is very taxing on a CPU and causes lots of overhead, so this will free up the CPU to other in-game tasks like higher frame rates.
The PS5 uses a derivative of RAD Tool's potent Kraken decompression technology, which offers 10% better compression--that's about 10% more installations or data on a Blu-ray disc. Without the dedicated decompressor, it would take 9 Zen 2 CPU cores to decompress Kraken-level data.