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Thread: methods for extracting this strangest arc file.

  1. #1
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    methods for extracting this.

    Hi. sorry for my poor english.

    quickbms tells me that it has some BMPs under LZAH.
    I thought it is RLEW but my friend said it is LZAH.

    but there seem to be no LZAH tools under windows os.
    I found someone who succeed in extracting similar file with lzhuf.
    so I downloaded lzhuf.c and compiled it with visual studio 2013.
    however when I typed commands under the rule 'lzhuf file2 file1'
    it tells "??? lzhuf" and nothing happened.
    Last edited by aftershave; 21st April 2015 at 05:34.

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    Looked at the zhuf code - it is not for those .arc files. But src/compression/de_lzah.c in quickbms looks like the code which you can unpack data after .arc header. And also to disclose the algorithm first of all we must look at the game executable.

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    Quote Originally Posted by ne0n View Post
    Looked at the zhuf code - it is not for those .arc files. But src/compression/de_lzah.c in quickbms looks like the code which you can unpack data after .arc header. And also to disclose the algorithm first of all we must look at the game executable.
    thank you for your reply.
    I loaded de_lzah.c to an empty project in visual studio 2013.

    build>compile : success
    build>solution build : fail

    오류 1 error LNK1561: 진입점이 정의되어야 합니다. c:\Users\****\documents\visual studio 2013\Projects\Project2\Project2\LINK Project2

    I don't know what is wrong. oh my god.
    Last edited by aftershave; 20th April 2015 at 12:30.

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    You need to write script for bms, or control program for de_lzah.с. The easiest way would be to describe your problem in XeNTaX forum. People on this forum are specialized in this.

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