I have a problem. I am preparing a benchmark. It contains some 64-bit images and I don't want to get rid of them. Nevertheless I'd like to test some codecs that support 24 bits only and I don't know what to do with it.
Transparency is not a problem, I can split it out to a separate file. But having 16 bits/colour is.
I think that the best thing that I could do would be to split the image into 2. Is it really? And if yes, then how?
Also, if that's the best thing then I am looking for a worse solution. I certainly don't want to spend a day or a couple coding just to get a bit better results. I spent 5 days on the benchmark already and have at least 2 of work left. Well, it's more of a computer's work, but I am occupied with it and won't move on to the next major thing w/out having it done.
What I'm considering it penalizing codecs that are limited in such way by leaving the images uncompressed (or rather, compressed as PNGs, exactly the same way that I got them). Actually for some it wouldn't be a penalty.