> Interesting. I saw you listed as a team member,
In fact I don't know half of the people listed there

(some of them probably written the GUI though).
Afair it went like this: Dmitry Vatolin came up with the idea
to recompress mp3s, then Alexey Grishin (who's not mentioned there

made the original mp3 parser and A.Sterjantov made the coder
(barbershop.mp3 4282121->3992667), then I was called to improve
compression, which I did (->3857515), but later had to write a new parser too
(there were severe issues with mp3 extensions, fseek calls in the
parser, lossless coding of broken frames etc).
There was a notable problem with my first model though - it was made
with float-point, so each executable build was compatible only with itself

So after some workaround attempts (like a float emulation class) I
had to rewrite the model again with integer components, and along
the way compression improved again (->3775712).
Then there were experiments with controlled information loss, where
David Kharabadze was mainly involved afair, and then this ended up
with a proprietary lossy audio codec development somehow
(which continues even now).
Anyway, its a fact that I'm the only person responsible for the
final mp3zip/soundslimmer compression engine, and since then I didn't
hear anything from them (soundgenetics) about its maintenance,
so I'd not expect any news on that side.
> but because I saw your later experiments with MP3 recompression and
> it didn't look like you got experience with it,
That wasn't my experiment technically. I signed a NDA so I can't just
release the mp3zip source even now.
So I tried posting just the parser (soundgenetics can't have
exclusive rights on mp3 parsing

, to see whether its possible to
gain something with modern universal coders and simple
preprocessing, but in the end had to do most of the work myself
