It's interesting, but some SNES (Super Nintendo) games utilizes LZSS compression.
It's quite a baseline LZSS compression, meaning 1-bit literal/match flag and a 16-bit LZ code, describing match length and offset. Usually, a window size is about 4 KB.
Some example outputs:
Code:
Dragon Ball Z - (One of the RPGs):
O3 O2 O1 O0 L3 L2 L1 L0 | OB OA O9 O8 O7 O6 O5 O4
Final Fantasy 7:
O7 O6 O5 O4 O3 O2 O1 O0 | OB OA O9 O8 L3 L2 L1 L0
Ogre Battle:
L4 L3 L2 L1 L0 OA O9 O8 | O7 O6 O5 O4 O3 O2 O1 O0
Record of Lodoss Wars:
O7 O6 O5 O4 O3 O2 O1 O0 | O8 L6 L5 L4 L3 L2 L1 L0